Keeping in mind the end goal to make it less demanding for film, VR and other visual substance makers to work with singular casings on screen, Facebook has made another unit with which to quantify time, that partitions more perfectly than standard units like seconds.
The unit is known as a Flick, and it’s identical to 1/705600000th of a moment. The organization clarifies how this functions in connection to normal casing rates as takes after:
When working making visual impacts for film, TV, and other media, it is basic to run reproductions or other time-incorporating forms which subdivide a solitary edge of time into a settled, whole number of subdivisions. It is convenient to have the capacity to gather these subdivisions to make correct 1-casing and 1-second interims, for an assortment of reasons.
(This can) in whole number amounts precisely speak to a solitary edge term for 24hz, 25hz, 30hz, 48hz, 50hz, 60hz, 90hz, 100hz, 120hz, and furthermore 1/1000 divisions of each.
The thought with Flicks is to effortlessly partition outline rates when working with visual media – something that is not effectively accomplished with seconds and nanoseconds.
For instance, most motion pictures and TV indicates are shown at 24 outlines for every second, and each casing is .04166666667 seconds in length. On the off chance that you needed to alter your substance correctly or make sense of precisely what number of edges of activity are required for overlaying on your video, it could get hard to synchronize everything up while figuring the span of these clasps in seconds. With flicks, a solitary edge at 24 fps compares to 29,400,000 flicks. A solitary edge at 120 fps is significantly less: 5,880,000 flicks – and these are decent, round numbers that are anything but difficult to work with.
The unit was made by Christopher Horvath, a previous Facebook worker at Oculus’ Story Studio. The organization wants to advance it and make it an industry standard, yet it’s up to experts to choose on the off chance that they’d want to utilize it.